Fantasy

Guild

by Terry W. Ervin, IIBook 3 of 6 in Monsters, Maces and Magic
Sign in to track, rate and see what friends think.
Rate it

Description

Eighteen years ago Tom, a barber college student, got trapped in the Monsters, Maces and Magic game world as Josiah the thief.The first two adventures saw all of Tom's party members, also trapped within the game world, perish within the fetid depths of the Dark Heart Swamp. His subsequent stint adventuring with NPCs proved short lived. He preferred survival. Over time, Tom became Josiah, adopting a life blending in with the game world's NPCs. He gave up advancing as a thief, trained as a lay healer, and works as a barber, cutting hair, pulling teeth, lancing boils and functioning as a low-level operative within the local thieves' guild. But life, even one lived as a faux NPC, can get interesting. Such happens when a young half-goblin thief named Gurk shows up in Josiah's shop, looking for information. Little did the pair know that the unobtrusive barber shop would become a focal point in a brewing guild war.

What it’s like

ViolenceStandard
CombatSkirmish-Heavy
HorrorCreepy

Details

First published
November 26, 2018
Pages
112
Reading time
About 2 hours
Format
Novella
Audience
Adult
Series
Monsters, Maces and Magic, Book 3

More like this

More by Terry W. Ervin, II