
Description
An Imperial general has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Gaunt and a small team from the Tanith First must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos. Their mission: to stop the traitor general from revealing his secrets - by any means necessary.
What it’s like
Details
- September 2004
- 416
- About 8 hours
- Novel
- Adult
- Games Workshop
- English
- 9781844161133
- Gaunt's Ghosts 3: The Lost, Book 1










