Cover of Zero Sum Game
Sci-fi

Zero Sum Game

by David MackBook 1 of 8 in Star Trek: Crossovers: Typhon Pact
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Description

A spy for the Typhon Pact—a new political rival of the Federation—steals the plans for Starfleet's newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive's secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love. Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.

What it’s like

ViolenceStandard
CombatSkirmish-Heavy

Details

First published
October 26, 2010
Pages
296
Reading time
About 6 hours
Format
Novel
Audience
Adult
Publisher
Simon and Schuster
Language
English
ISBN
9781471109638
Series
Star Trek: Crossovers: Typhon Pact, Book 1

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