Cover of The Glass Town Game
Fantasy

The Glass Town Game

by Catherynne M. Valente
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Description

Charlotte and Emily must enter a fantasy world that they invented in order to rescue their siblings in this adventurous and fiercely intelligent novel. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town, exactly like they envisioned it...almost. They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse. And their soldiers can die; wars are fought over the potion that raises the dead, a potion Anne would very much like to bring back to England. But when Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings. Can two English girls stand against Napoleon's armies, especially now that he has a new weapon from the real world? And if he escapes Glass Town, will England ever be safe again? Together the Brontë siblings must battle with a world of their own creation if they are to make it back to England alive in this magical celebration of authorship, creativity, and classic literature.

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Details

First published
September 5, 2017
Pages
560
Reading time
About 11 hours
Format
Novel
Audience
Young Adult
Publisher
Margaret K. McElderry Books
ISBN
9781481476973
Series
Standalone

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