
Description
A fugitive "rooner" wanted by law enforcers throughout the known universe, Skeen has grit, cunning, and a closet full of more skeletons than a suburban cemetery. Now, the intergalactic outlaw is stuck in a dimension that is not her own, surrounded by a small mob of new friends and followers representing the eight different races that inadvertently stumbled into Mistommerk over the centuries. Each member of the motley entourage shares the same goal: to find a way out through the elusive Stranger's Gate. Their road to a possible exit is twisted and dangerous, with all sorts of nastiness waiting around every turn, from hired killers to bizarre ravenous beasts to the terrible shape-shifting Sea Min. Skeen is proving to be a most wily, brave, and determined, if reluctant, leader. But with a confusing plethora of portals leading to numerous strange dimensions and worlds overlapping other worlds, she may be hard pressed to find the right way back—even if she does somehow manage to survive.
What it’s like
Details
- June 1987
- 286
- About 6 hours
- Novel
- Adult
- DAW
- English
- 9780886772024
- Skeen, Book 2










