Cover of Dead Man's Hand
Sci-fi

Dead Man's Hand

by George R. R. Martin and John J. MillerBook 7 of 12 in Wild Cards
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Description

On waking on Monday morning from his regular nightmare, Jay Ackroyd's new assignment as Chrysalis' bodyguard gets off to a bad start when he discovers his employer's battered corpse at the Crystal Palace with an ace of spades placed conveniently on top - the calling card of the bow-and-arrow killer, Yeoman. Not trusting the nat police to put too much effort into finding the killer of a joker, Jay sets off to solve the case by himself. Daniel Brennan, thinking he's escaped the violence for a quieter life in the country, sees the news of his ex-lover's murder on TV (and his implied role in it), and finds himself dragged back into his old life when he, too, chooses to pursue the matter himself and find the person responsible. In the process of searching for the murderer, Jay bets the farm on finding the missing reporter, Digger Downs; gets sweaty with the ultimate femme fatale; briefly gains a Takisian sidekick; and comes face to face with the hideous Ti Malice. Brennan. meanwhile, takes a trip in the magic kingdom; hears Wyrm's horrible confession; finds unexpected help from the church; and uncovers the secret of Chrysalis' success.

What it’s like

ViolenceGraphic
CombatIncidental
HorrorCreepy
SpiceFade-to-Black
ProfanityMild

Details

First published
August 1990
Pages
328
Reading time
About 7 hours
Format
Novel
Audience
Adult
Publisher
Spectra
Language
English
ISBN
9780553285697
Series
Wild Cards, Book 7

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